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 NFS Pro Street

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Luky
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Luky


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PostSubject: NFS Pro Street   NFS Pro Street EmptyThu Aug 16, 2007 1:44 am

Do you people played NFS(Need For Speed)? I asked you because in my country it is very popular.Anyway if you never played NFS I suggest you start playing. Here is the official site for NFS Pro Street: Click HERE
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Nessa
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Aug 17, 2007 5:02 pm

Thanx Luky. My Hubby plays NFS..He's a speed demon at heart. Wink I'm gonna tell him about Pro Street, I'm sure he'd love it. Big Grin
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Luky
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Luky


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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptySat Aug 18, 2007 2:44 pm

I can't wait for the game to be released! I want to add this game as well to my collection of completed games.I have also completed all other NFS games that appeared since NFS 2.
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Luky
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Oct 12, 2007 12:13 pm

NFS Pro Street news:

05.06.07




EA: Tell us a little bit about yourself

I am Rob Meulenbroeks a 22 year web designer and graphics artist from
the Netherlands. I've always been into the game industry and everything
around it and its games of course, NFS is the only game franchise I've
played for over 10 years now. It's one of the few race games I play
actually. I mostly play other game genres such as action adventures,
rpg's and the occasional fighter and racer.




EA: What do you do in the NFS Community? (explain)

I run the need for speed fan site ND4SPDWorld (www.nd4spdworld.com).
ND4SPDWorld is known for its huge selection of NFS add-ons such as cars
and tracks. I'm currently busy with a redevelopment of the site with
the help of Mike Geise from NFSCars. I hope to be able to re-launch the
site as soon as possible.



EA: Did you start the fan site? How has your experience been so far?

I launched the site on March 29th of 2000. The site grew forth out of
interest for the game from me and a friend. We used to download cars
from other sites with our slow modems at the time and exchanged them. I
started messing around with some design stuff and html with simple
programs and my friend was doing the same stuff. Before we knew it we
launched our site. The site grew very rapidly back then and the site
was one of the best visited fan sites by the time NFS:Hot Pursuit 2 hit
the store shelves. Around the time Underground was about to be released
my friend became preoccupied with other things in life and moved on;
I've been managing the site alone ever since. It's been very hard to
keep everything up to date for me ever since. But as I mentioned
before, with the help of Mike Geise from NFSCars I am now redeveloping
the site together with him. I hope this will give my site the boost it
needs once everything is up and running.


EA: How long have you been playing the NFS franchise? I've been playing
the game since NFS2 which was around 1997 or 1998, somehow I never got
around to playing the first game (The Need For Speed) in the series.
I've played every single instalment of the game ever since. My favorite
game in the series is NFS:Hot Pursuit on the Playstation 2. I'm still
playing that game today.




EA: How do you feel about the current state of the NFS community? What would you do different?

The communities have really changed over the years. Ever since the
underground titles hit stores the communities grew massively but along
with that the core nfs fans of the old games started leaving slowly.
Seeing how I'm one of those so called veterans in the communities as
well it's been hard to mix amongst this new generation of fans. Not to
say this new generation is a bad thing. The communities are still
growing bigger every time EA releases a new game. So its really
interesting to see which kind of fans Pro Street will bring to the
forums this year. Especially with the deep performance tuning part of
the game, I'm sure some of the veterans will return to the forums again
and hopefully stay around for a while again. The more racing fans the
better, I just hope they will get along better, mostly it's been the
muscle car fans vs. the tuner fans on the forums. Which made for some
interesting arguments I must say.




EA: What is your favorite car class?

I like any car class really. I must be one of the few who really likes
all classes it seems. There always is a big gap between the tuner car
fans and muscle. But I think each class has its charms. I can't decide
on a personal favourite as each class has their own great cars be it a
Nissan Skyline GTR R34, Koenigsegg CCX or Hemi Cuda. They are all great
cars in their own specific ways.




EA: What is the best ride you have ever built? (pictures?)

I've build multiple over the last couple games. One I remember best is
probably the 240SX I played Underground 2 with. I sorry that I can't
show it since I played the game on Playstation 2. But I tried to give
it the clean look of a car like you would see in the anime Initial D,
which I'm sure many of you have heard of. I made the car white with
black touches such as black 5 spoke rims.



EA: Anything else?

I would like to thank EA for really putting effort into keeping in
contact with the communities and really listen to the feedback coming
from them.
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Luky
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Oct 12, 2007 12:14 pm

On May 30th, Electronic Arts flew in 8 of the top guys in the Need for
Speed community to EA Black Box in downtown Vancouver, British
Columbia. The purpose of this event was to show these guys, who
represent the largest Need for Speed fansites on the net, the concepts
and thinking behind ProStreet. Coming in a full day before the
announcement was released to the public, the community guys witnessed
first hand how truly different this Need for Speed is. The community
leaders involved were :



Mike Geise - NFScars.net

Mike Henderson - NFSg.net

Bojan Puschner - NFSunlimited.net

Rob Meulenbroeks - nd4spdworld.com

Bernhard Schmidt - NFSplanet.com

Josh Allen - racerplanet.com

Dan Bertholomey - XBOX.com

Eric Guissepe - NeedforSpeed.com



When they arrived, the community leaders met Need for Speed ProStreet
producer John Doyle who showed them the ideas and thinking behind the
creation of ProStreet. They had some hands-on time with the game, and
were able to ask questions and provide feedback based on their
experiences dealing with their communities. This was a big homerun for
the community folks because they were brought into the community day
event to start the two-way method of questions and feedback. We really
wanted to take their feedback very seriously as this was a new
direction in the Need for Speed franchise.

he response from the community leaders was pretty positive considering
they had never seen this type of game, let alone this type of Need for
Speed before. Rob from nd4spdworld said that "even though there are no
cops, I think you really have something going with ProStreet that will
please Need for Speed fans old and new."



Some of the big hits that wowed the community leaders were the smoke
and damage in the game. Even at such an early stage, the guys really
were impressed asking if it was really the game they were actually
playing. "This is the best smoke I've seen," Mike from nfsg.net said.
"The damage is great, not too Burnout, but realistic damage," Bojan
from nfsunlimited sharply pointed out.
On the second day of the event, the community leaders had a community
brainstorm session with me, the community manager. We really looked at
where the Need for Speed community is at right now, and where we want
to take it in the future. Some very interesting ideas came from that
meeting that we are really excited to push out to you guys.

Overall, it was a fantastic event! The community leaders really took
all of the information they were given, and hit the ground running with
ideas for things they can do with their communities. Already, they have
posted their articles on their community sites. For more information on
the Need for Speed ProStreet community day, please visit their sites
for recaps from the community leaders that attended.
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Luky
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Oct 12, 2007 12:19 pm

Girls in Need for Speed Pro Street

Head
to XBOX Live Marketplace and heat up your dashboard with a theme
featuring the "Girls of Need for Speed ProStreet." Also available is
the teaser trailer in it's full high-definition glory. Look for much
more content coming to XBOX Live Marketplace in the weeks and months
ahead!

Check this wallpapers:

NFS Pro Street 12191746470f9e2a14bf7
NFS Pro Street 12191840470f9e601d92c
NFS Pro Street 12191915470f9e83227ae
NFS Pro Street 12191941470f9e9d7b5d8
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Luky
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Oct 12, 2007 1:37 pm

Nissan GT-R PROTO Headlines Need for Speed ProStreet's Car List


NFS Pro Street Nissan_gtr_proto


Need for Speed ProStreet boasts an impressive and unique car list that
spans over 40 years of the automotive spectrum. Today, EA unveils the
first set of vehicles to be featured in the game with the Nissan GT-R
PROTO leading the pack. This will mark the first time that the Nissan
GT-R PROTO, which was unveiled at the 2005 Tokyo Motor Show, is
available in a full packaged video game.


Every car in Need for Speed ProStreet is selected for a reason – it is
either unique, aspirational, memorable or highly desirable. The first
list of cars to be revealed in Need for Speed ProStreet is:


* Nissan GT-R PROTO

* 1970 Plymouth® Hemi® Cuda

* 1995 Mazda RX-7

* 1999 Mitsubishi Eclipse

* 2006 Audi S4

* 1986 Toyota Corolla GTS AE86

* 2006 Mitsubishi Lancer EVOLUTION IX MR-edition

* 2006 Volkswagen Golf GTI

* 2008 BMW M3


Need for Speed ProStreet is about building the ultimate
performance-tuned battle machine, taking it to multi-disciplinary
showdowns all over the world and pitting your skills and reputation
against the very best street racers. The game is slated to ship in Fall
2007. It will be available for the Xbox 360, PLAYSTATION 3, and Wii as
well as the PlayStation 2 Nintendo DS, PSP, PC and mobile.
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Luky
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Oct 12, 2007 1:39 pm

"In the Driver's Seat"


For a new taste
of what goes on in the NFS community, we are highlighting a new
community spotlight piece. This week, Mike Henderson from
nfsaddons.com!



EA: Tell us a little bit about yourself

MH: My name is Mike Henderson. I'm 24 years old and was born just
outside Vancouver, BC (Langley to be exact, for anyone in that area).
I'm currently living in San Diego, California where I do web
development for a startup video company.





EA: What do you do in the NFS Community? (explain)


MH: I run the NFSAddons (formerly NFSGarage) website.





EA: Did you start the fan site? How has your experience been so far?

MH: I started the site a few weeks before NFS High Stakes came out, and
the site launched July 4th, 1999. My experience has been great. Working
on the site helped me expand my programming knowledge, which helped my
resume and got me into the web development field. The community has
been great, and even through a couple of server crashes where most of
the data was lost, visitors understood and kept coming back. I have a
few staff members now (Remko, mecha, BMWSport) that help with the daily
operations of the site, which frees up my time for adding new features.






EA: How long have you been playing the NFS franchise?

MH: I have been playing since the beginning. I remember racing through
the City track with a Toyota Supra. Ever since then I have been hooked
and own every version of the game, including the often-forgotten NFS
V-Rally.





EA: How do you feel about the current state of the NFS community? What would you do different?

MH: Honestly, I'm not a big fan of the current state of NFS. I haven't
been playing NFS as much as I used to ever since Underground came out.
While it was a necessary step in the evolution of the series, I think a
lot of NFS veterans have left the community during the last 4 versions
of the game. I do believe that ProStreet will convince a lot of them to
come back, as well as retain the street-racing fans that Underground 1
and 2, Most Wanted and Carbon brought in.





EA: What is your favorite car class?

MH: I've always been a fan of old school American muscle, so I enjoy
the Muscle class. Exotics are a close second, and then tuners.





EA: What is the best ride you have ever built? (pictures?)


MH: Probably the Camaro I built in Carbon. It's very quick, yet clean and almost a "sleeper".





EA: Anything else?

MH: I'll take this opportunity to thank EA for the interview, and for
making a great series. Without it, NFSAddons wouldn't be around, and I
might not have a job Wink
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Oct 12, 2007 1:40 pm

19.07.07
ProStreet Picture Pack available on XBOX Live Marketplace



Customize your online identity with these gamer pictures featuring the girls of Need for Speed ProStreet.




Cost: 150 MS Points



NFS Pro Street 420x95_ProStreet_GirlPics
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Oct 12, 2007 1:42 pm

26.09.07

EA Goes Full-Throttle with NEED FOR SPEED PROSTREET Soundtrack


New Installment of Top-Selling Race Game Fueled By Explosive International Styles Plus Original Score By Junkie XL



REDWOOD CITY, Calif. – September 20, 2007 – Electronic Arts Inc.
announced today the complete soundtrack for Need for Speed ™ ProStreet
, which is set for North American release November 14, 2007 on the Xbox
360™ video game and entertainment system, PLAYSTATION®3 computer
entertainment system and Wii™ as well as the PlayStation®2 computer
entertainment system, Nintendo DS™, PC and mobile. The soundtrack
features over 35 songs from artists representing a volatile range of
styles, along with an original score by internationally renowned
DJ/Producer/Musician Junkie XL that captures the skill, risk and
velocity of pro street racing culture.



"The Need for Speed franchise has set the worldwide standard for not
only racing games, but their soundtracks as well," said Steve Schnur,
Worldwide Executive of Music and Music Marketing at EA. "Now for the
first time, Need for Speed ProStreet takes street racing from the
underground to pro level with a music mix to match. We've brought
together an unprecedented collection of artists that represents an
international convergence of emerging Rock, aggressive Electro , UK
Grime and much more, including a truly dangerous original score by our
Artwerk artist Junkie XL. In a still-outlaw culture that demands
complete authenticity, we have blended the ultimate audio racing fuel."




In addition to the explosive lead track "More" from Junkie XL, the Need
for Speed ProStreet soundtrack also features premiere songs from
Artwerk artists Datarock and Airbourne. Additional highlights include
tracks from the most recent albums by Avenged Sevenfold, the Yeah,
Yeah, Yeahs, TV on the Radio, and UNKLE, featuring Josh Homme from
Queens of the Stone Age. The new rave scene is represented by Mercury
Prize winners Klaxons, electronica by Peaches and MSTRKRFT, dance punk
by Bloc Party, and dubstep by UK sensations Wiley.



The complete soundtrack includes the songs listed below. To hear samplings of each song please visit www.ea.com/eatrax/





ARTIST | SONG

Airbourne | Blackjack

Avenged Sevenfold | Almost Easy

Bloc Party | Prayer (Does It Offend You, Yeah? Remix)

Chromeo | Fancy Footwork (Guns ‘N Bombs Remix)

Clutch | Power Player

CSS | Odio Odio Odio Sorry C

Datarock | I Used To Dance With My Daddy (Karma Harvest Mix)

Digitalism | Pogo

Dude 'N Nem | Watch My Feet

DÚNÉ | A Blast Beat

Foreign Islands | We Know You Know It

Junkie XL feat. Lauren Rocket | More ( Junk O Flamenco Remix )

Junkie XL feat. Lauren Rocket | More ( Junk O Rock Remix )

Junkie XL feat. Lauren Rocket | More ( Junk O Punk Remix )

Junkie XL feat. Lauren Rocket | More

Klaxons | Atlantis To Interzone

MSTRKRFT | Neon Knights

Neon Plastix | On Fire

Peaches | Boys Wanna Be Her (Tommie Sunshine's Brooklyn Fire Retouch)

Plan B | More Is Enough feat. Epic Man

Plan B | No Good (Chase & Status and Benni G Remix)

Smallwhitelight | Spite

The Faint | Dropkick The Punks

The Horrors | Draw Japan

The Rapture | The Sound

The Toxic Avenger | Escape (Bloody Beetroots Remix)

TV On The Radio | Wolf Like Me

UNKLE | Restless feat. Josh Homme

We Are Wolves | Fight And Kiss

Wiley | Bow E3

Yeah Yeah Yeahs | Kiss Kiss

Year Long Disaster | Leda Atomica

Yelle | A Cause Des Garcons (Riot In Belgium Remix)






The soundtrack completes a racing experience like no other. In Need for
Speed ProStreet , gamers can design and build a car to compete in
iconic locations from around the globe and battle in four distinct
racing styles- grip, drag, drift and the all-new speed challenge. The
atmosphere is electric - complete with energetic crowds,
photo-realistic vehicles and billowing smoke - all designed to embody
the pressure and intensity of the gladiatorial challenge known as Show
Down.



Need for Speed ProStreet also continues the tradition of featuring the
most desirable street racing cars. This November, Need for Speed
ProStreet is the first full packaged videogame where gamers can test
drive the Nissan GTR before its launch in Spring of 2008.



Need for Speed ProStreet is scheduled to ship in Europe on November 16
for the Xbox 360, PLAYSTATION®3 and Wii™ as well as the PlayStation®2,
Nintendo DS™, PC and mobile.
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Oct 12, 2007 1:43 pm

26.09.07


TURN YOUR RIDE INTO THE ULTIMATE RACING MACHINE.


Get a head start on your Need for Speed™ ProStreet experience!

Head over to NeedforSpeed.com to tune your Subaru Impreza WRX STi with the Blueprint demo.


Pre-order ProStreet from any major retailer and receive a code which
will allow you to unlock the Subaru Impreza WRX STi and customize it
using the all-new Blueprint demo. Once Need for Speed™ ProStreet is
released, you can unlock your customized ride straight into the game.
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Mood : NFS Pro Street 410
Registration date : 2007-08-01

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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyWed Oct 24, 2007 4:57 pm

Oct. 23, 2007
Download the Need for Speed ProStreet demo now!


Go to Xbox Marketplace to download your free demo of Need for Speed ProStreet.


Test out the BMW M3 E92 and the Nissan GT-R Proto in two events: Speed
challenge on the Nevada Highway and a Grip challenge on the A-43
interloop.


Download it Now!
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyWed Oct 24, 2007 4:57 pm

Oct. 24, 2007
Download the 2009 Nissan GT-R Theme!


2009
Nissan GT-R Theme: Be one of the first to see the newly unveiled 2009
Nissan GT-R, as featured in Need for Speed ProStreet! Download the free
demo to test drive the GT-R for yourself, then pick up the full game on
November 14, 2007!



NFS Pro Street Wallpaper1

NFS Pro Street Wallpaper2

NFS Pro Street Wallpaper3

NFS Pro Street Wallpaper4

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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptySat Oct 27, 2007 3:49 pm

I just bought and completed NFS Pro Street for my phone. It was very easy and very short game. Just hoping that the PC version will be harder and bigger.
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyThu Nov 15, 2007 9:28 am

I think the pc version is out by now... I'm already seeing screenies on this community forum here in the Philippines...

Looks cool and works well on entry level video cards... if you don't pump up the graphics that is...
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyThu Nov 15, 2007 9:35 am

my son getting the new nfs for xmas , he has nearly worn out the one he has now lol [i kinow it not really possible lol]
every spare minute he plays it Big Grin
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyThu Nov 15, 2007 9:51 am

yeah... there is much to do in the previous installments of this game and I do believe there will be much more on this one...
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyThu Nov 15, 2007 5:38 pm

It has already been released(right on my birthday) but it has some really high PC system requirements and I can;t play it yet. I need to upgrade my video card which I think I will do pretty soon and then I can play it.
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Nov 16, 2007 2:07 am

what is your video card? the only requirement vermin that I can see is that it should be at least running on shader model 2; which means it literally killed nvidia mx 4(?) series...

i think if your using geforce 5 series or 9XXX series of ati, you can still play but with all settings tuned way down.

but its again just a hunch because i ditch my old system last month which has a 9250 ati video card which can run carbon pretty decently. I'm currently stuck with the integrated video of my new board for the meantime because I'm waiting for a rumored price rollback this christmas... Smile
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Nov 16, 2007 4:31 am

I have an GeForce FX 5200 video card with pixel shader 2.0 but when I played the demo( I turned all the video settings to the minimum but it still wasn't working properly. It was going very, very, very slow. Anyway I want to buy a new video card, I was thinking of something like a GeForce 7600 or 7800 GT. What do you think?
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Colicab
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Nov 16, 2007 4:56 am

I'd say go for a higher one...

8600 GT or GTS is good to go. Plus its a DX10 card.

Good for vista games...
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Luky
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PostSubject: Re: NFS Pro Street   NFS Pro Street EmptyFri Nov 16, 2007 11:49 am

yeah but I it's a bit to expensive for me. Anyway I think I might wait a little longer so I can buy a better one.
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