The Realm
Hello!
Welcome to the Realm. You are seeing this message because you are a guest. If you are already a member please login on your account, if you are visiting us for the first time please register to contribute to the forum. You will need an account in order to read the messages and to post on the forum.

Thank you for your understanding, The Realm staff

The Realm

Welcome to The Realm ~ Provehito In Altum
 
HomePortalFAQGallerySearchMemberlistRegisterLog in

Share | 
 

 Lost Odyssey

Go down 
AuthorMessage
Nessa
Admin
Admin
avatar

Female
Number of posts : 7028
Age : 106
Life :
Points :
35 / 10035 / 100

Mood :
Registration date : 2007-07-20

PostSubject: Lost Odyssey   Tue Feb 19, 2008 1:05 pm




Lost Odyssey ~ Just Released on XBOX 360


Gamespot Review

Lost Odyssey doesn't push any role-playing game boundaries, though that
won't come as a shock to anyone familiar with Mistwalker's previous
game, Blue Dragon. However, in the case of the developer's newest
effort, that isn't always a bad thing. Yes, there are times when it
feels like more of a relic than it does a true next-generation game,
particularly in light of the tweaks made by other modern Japanese RPGs
such as Persona 3 and Eternal Sonata. Yet while it may borrow liberally
from the genre's older gems, Lost Odyssey is a game worth playing, most
notably for its fascinating story and its brooding protagonist, Kaim.





Kaim, along with several other characters in Lost Odyssey, is immortal,
though the origin of his immortality is left purposefully unclear at
the outset of the game. It's hard to get a handle on Kaim at first;
he's the strong, silent type, the prototypical moping hero with a
soulful scowl and a deep well of unfathomable secrets. The game takes
its time with his character development, but as information slowly
unfolds, it's hard not to empathize with his internal struggles. But he
doesn't struggle alone, and Lost Odyssey doesn't neglect the rest of
its fascinating cast. Lady pirate Seth, kind queen Ming, the noble
Tolten, and several others provide ample companionship, and their lives
intersect in some surprising--and not so surprising--ways. It's a
serious tale, but comic relief is plentiful, and most of it comes from
inadvertent spy Jansen, a flamboyant ladies' man who manages to be both
annoying and irresistibly charming.

Lost Odyssey is about its characters, not about its plot. In fact, the
main story follows a more or less predictable path, pitting you against
a villain you spend half the game knowing very little about. No, it's
about self-discovery and the timelessness of the relationships we
develop. Kaim and his immortal companions unlock memories during the
course of the game, and they are presented in simple but effective
sequences in which the memory is recounted via stylized text,
accompanied by pretty static images and subtle music cues. It makes for
a good amount of reading, but if you skip past these memories, you will
miss the game's most touching and heartfelt moments. The main story
doesn't often reach those same heights, and a good number of the game's
countless cutscenes ramble aimlessly and end up feeling like filler.
Yet Lost Odyssey's concluding hours, as predictable as they are, make
you feel, and that alone makes this a saga worth experiencing.






This yarn takes place in a fully realized fantasy world in the midst of
revolution both political and magical. On your journey you'll certainly
see your share of clichéd caves and forests, but there are plenty of
beautiful vistas to behold: rocky seaside cliffs, looming castles
swarming with mysterious spirits, and portside towns with colorful
cobbled streets. Lost Odyssey's art design clicks, from Kaim's lazy
strand of hair to detailed enemy-character models. The depth-of-field
blurring that stuck out in Blue Dragon is used more subtly and to
greater effect here, particularly during the game's most dramatic
scenes. However, on the technical side of the coin, Lost Odyssey is a
near disaster. Nothing here should be taxing the Unreal 3 Engine, yet
the game suffers from a grossly erratic frame rate. In a turn-based
RPG, that's not a game killer, but it's so prevalent that it often
charges through the fourth wall to remove you from the fantasy and
remind you that you're playing a game. Insanely long loading times
follow suit, to the point where you will wait close to a minute after a
cutscene, only to discover that another scene follows. Make no mistake,
Lost Odyssey is an artistic beauty, but in light of other games that
use the same engine--and other RPGs on the platform--it doesn't look so
incredibly good that it should perform so poorly.








Thankfully, the game is an aural delight, and it owes a lot to its
pretty soundtrack. Some of the soundtrack is predictable, like the
Final Fantasy-tinged battle music, although that’s not too surprising
when you consider that the score was created by longtime FF composer
Nobuo Uematsu. Still, many of the tracks are standouts. In particular,
the atmospheric strains played during unlocked memories are wonderfully
moody and match the text perfectly. The English voice acting isn't bad,
and Jansen, Ming, and Kaim are particularly well voiced. On the other
hand, Mack and Cooke are acted with the usual hyperactive hamming that
child characters so often fall victim to. Regardless, there are other
language options, so if you'd rather listen to the original Japanese
voice cast, you have the alternative.

The gameplay itself doesn't reach the same zenith as the story, though
it's solid in and of itself. Combat is your standard turn-based affair,
though there are some twists, chief among them the aim rings. Any
character can wear a ring that confers upon its wearer one or more
bonuses, such as a chance of inflicting poison, extra damage against
spirit enemies, and so on. This isn't so special on its own, but the
effectiveness of the bonus is completely reliant on your actions in
battle. Whenever you order a party member to perform a standard attack,
a circle will appear around your target while a larger one encircles
the screen. To receive the full benefit of your ring, you hold a
trigger down to shrink the larger circle and release it when it has
shrunken to the size of the smaller one. The better your timing, the
more potent the bonus, and if you are too far off, you don't get any
benefit at all. You craft the rings yourself with ingredients you can
purchase from merchants or find in the spoils of battle, and it's as
simple as heading into the game menus and choosing which ring you wish
to fashion. The bonuses themselves don't seem all that potent on their
own, but equipping the right rings against the right enemies, along
with the subtle effects of other items and spells, can have real
consequences in battle.

Another addition to the combat is the defensive bonus applied to
characters positioned in the back of your formation by way of the
strength of those in front. As front-facing combatants get attacked,
that bonus depletes, which makes attacks against those in the rear more
powerful--and this applies to your enemies as well as to your own
party. This gives way to some interesting spells and abilities, along
with some tactical considerations, given that you can't always easily
do damage to the powerful spellcaster in the back without first
weakening the lesser enemies in the front. Of course, there are other
considerations in play, such as attacking enemies that have an
elemental affiliation with a spell of the opposing element.
Nevertheless, both rings and guard bonuses are slight but welcome
additions to the formula.





Unsurprisingly, spells and abilities are the most important facets of
Lost Odyssey's battles. Be prepared: Many of these battles are
challenging, so you'll need to have a tight grip on each character's
unique skills. Mere mortals have more or less predetermined skill sets,
so their roles in combat are generally obvious. On the other hand,
immortals have just a few innate skills; instead, you need to learn
more of them from mortals by linking to them and battling together
until the immortal has gained use of them. Once every available
character has joined your party, this brings up some unique
possibilities. Is it worthwhile to bench one mortal in favor of
another, simply in order for Seth to earn a desirable spell, even if
that mortal isn't the right choice for your current circumstance? Do
you bring in another immortal, knowing he will revive after defeat in a
few turns, and forgo an active link for the time being? Either way,
Lost Odyssey finds a pleasant balance between preset character roles
and player-controlled development.

Although these additions are welcome, they aren't
groundbreaking, and other aspects of the game are decidedly
old-fashioned. Combat intro sequences are far too long and take the
time to showcase the most uninteresting elements of the battle
environment before focusing on the characters themselves. Protracted
introductions are part and parcel of turn-based RPGs, but in Lost
Odyssey, they plod on interminably, taking a lot of time to show
absolutely nothing of interest. In fact, many of the game's less savory
elements are also sluggishly paced to the point of boredom. At one
point, you'll have to endure two yawn-inducing fetch quests in a row; a
short time later, you'll light a series of torches in a minigame of
sorts that reduces the emotional impact of the surrounding scenes and
feels pointless. Other annoyances crop up as well, such as an area
littered with holes that are hard to see; if you fall into one, you're
sent back to the start of the dungeon.




Getting the most out of Lost Odyssey will require a bit of patience,
even from those used to the slower pace of the genre. However, the
gameplay subtleties and character-driven narrative are rewarding enough
to make it worth the occasional frustration. No, the game breaks no new
ground, and it suffers from some inexcusable technical glitches. But if
you stick with it, you'll find a compelling emotional drama, delicate
adjustments to an age-old formula, and a unique and balanced
skill-development system. Kaim's journey is a memorable one, and if you
like turn-based RPGs, you'll want to experience it for yourself.

Yep, So it didnt get the best reviews, eh? And a Loading time issue? Hmm, It looks like a Great new game though. I think I'm gonna get it and try it out. Big Grin

_________________

Back to top Go down
View user profile http://therealm.forumotion.com/
Nessa
Admin
Admin
avatar

Female
Number of posts : 7028
Age : 106
Life :
Points :
35 / 10035 / 100

Mood :
Registration date : 2007-07-20

PostSubject: Re: Lost Odyssey   Tue Feb 19, 2008 9:42 pm




Lost Odyssey TGS06 Gameplay


Alright, I so have to play this now, I'm going to buy this 2morrow Smile

_________________

Back to top Go down
View user profile http://therealm.forumotion.com/
Nessa
Admin
Admin
avatar

Female
Number of posts : 7028
Age : 106
Life :
Points :
35 / 10035 / 100

Mood :
Registration date : 2007-07-20

PostSubject: Re: Lost Odyssey   Thu Feb 21, 2008 6:20 pm

Ok, It's official. This game kicks some serious azz! Love it! Big Grin I've been playing it for hours nonstop. LOL Kaim is AWESOME Bow

_________________

Back to top Go down
View user profile http://therealm.forumotion.com/
Nessa
Admin
Admin
avatar

Female
Number of posts : 7028
Age : 106
Life :
Points :
35 / 10035 / 100

Mood :
Registration date : 2007-07-20

PostSubject: Re: Lost Odyssey   Thu Mar 27, 2008 7:25 pm

I can't get over how great this game is on so many levels, It's taking me forever to unlock things and find out so much more interesting stuff and abilities. I'm way to addicted to Kaim now. Some one take this controller away from me.. please LOL

_________________

Back to top Go down
View user profile http://therealm.forumotion.com/
Sponsored content




PostSubject: Re: Lost Odyssey   

Back to top Go down
 
Lost Odyssey
Back to top 
Page 1 of 1
 Similar topics
-
» For everyone that has lost someone.....
» lost founder's password
» Lost my new text editor on my forum (THE FIX)
» lost forum log in password
» FLOOD IN THAILAND

Permissions in this forum:You cannot reply to topics in this forum
The Realm :: Entertainment :: Games-
Jump to: